Project: Gorgon
- sterlandistchiprie
- Sep 12, 2019
- 11 min read
Updated: Mar 18, 2020
About This Game GO ON AN ADVENTUREProject: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.AN IMMERSIVE WORLDWhen you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as: Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods. Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage! You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!UNIQUE EXPERIENCESIn Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including: Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem! Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is. Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends. Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time! That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever. New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?JOIN THE COMMUNITYThe community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:Live Events with a focus on story.Mechanisms For player-created quest content.Player housing (limited and instanced).Player-managed shops and vendor stalls.In-game communication tools like bulletin boards.Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).HELP DEFINE THE GAMEDuring our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration. 7aa9394dea Title: Project: GorgonGenre: Indie, Massively Multiplayer, RPG, Early AccessDeveloper:Elder Game, LLCPublisher:Elder Game, LLCRelease Date: 12 Mar, 2018 Project: Gorgon project gorgon youtube. project gorgon unarmed build. project gorgon fertilizer. project gorgon dev blog. project gorgon yasinda. project gorgon get back to island. project gorgon island. project gorgon chest key. project gorgon item rarity. project gorgon ranalon key. project gorgon guide. project gorgon shop. project gorgon glowy yellow crystal. project gorgon main quest. project gorgon gems. project gorgon armor patch. project gorgon xbox one. project gorgon leveling alchemy. project gorgon meditation. project gorgon willpower gel. project gorgon 2018. project gorgon necromancy. project gorgon population. project gorgon sale. project gorgon 2018 review. project gorgon nameless guardian. project gorgon linux. project gorgon priest. project gorgon game engine. project gorgon zones. project gorgon vs everquest. project gorgon patch notes. project gorgon player count. project gorgon reddit. project gorgon apk. project gorgon updates. project gorgon steam release. gorgon project jobs australia. project gorgon priest build. project gorgon package code. project gorgon kill myconian. project gorgon mining. project gorgon vocabulary. project gorgon discord. project gorgon vendor reset. project gorgon how many godlings answer. project gorgon orange. project gorgon curses. project gorgon end game. project gorgon races. project gorgon kickstarter. project gorgon steam. project gorgon animal handling. project gorgon wolf cave. project gorgon linux. project gorgon cheesemaking. project gorgon. project gorgon discount. project gorgon map. project gorgon cow. project gorgon eltibule. project gorgon empty bottle. project gorgon ursula. project gorgon skills. project gorgon kelim. project gorgon fairy. project gorgon ilmari. project gorgon guild quests. project gorgon pig. project gorgon how many godlings answer What can I say, this game is fun, has a great community, involved in game devs\/guides who create events as do the community...and the game is, ahh, scarily addictive. This is, however, a more mature mmo - npcs do cuss and make R-rated references from time to time. I speak from playing over 400 hours....which is insane for me since I bought this game just this FEBRUARY! Remember, the game is still in development:Yes, the graphics are pretty dated (as in over 10 years old type, graphics would have been a non-issue in early 2000's). But gameplay is pretty fluid, whether in its combat, crafting, or gathering. The devs who made this game have experience in major MMOs from the past and it shows in this game.There are a ridiculous number of skills - most of them non-combat. Combat skills you equip two at a time, but can opt to mix match almost any 2 at a time as you wish and you level up each skill tree independently, e.g. if you choose shield and sword they have their own skill trees levels. Choose fire magic and say necromancy and you then level those up independently.Loot is catered for the skills your character equips. So using the above example, you will about 90% of the time generate sword\/shield loot if you equip those skills; but if you equip different skills the loot you gather then is rolled to work with those skills.And there are many unique things they do with the skills. For example, you can actually level up in death (from dying), iocaone resistance (a nod to Princess Bride fans) and the psychology skill (a combat skill) actually has you hurl insults or other things to damage your opponent (causing "death by shame").The gameworld isnt very large in terms of number of zones right now, but each zone is fairly large. You have your dungeons, crypts, caves, etc, etc to explore and enjoy loot.There isnt much in the way of story or "quests" - dont expect a WoW game which is heavily quest-oriented. This game is much more like EQ was in terms of quests, where you maybe do something for some npcs here and there, - but in terms of a direct connective story, it is still in progress. This game is much more about developing your character, getting stronger, enjoying events and the company of other players as you run dungeons or the "daily" dungeon event, There is grinding, which is not just about getting more xp, but also for getting the gear you want.End game right now isn't like say WoW with raids or anything like that. Basically, at the highest level area, for the end game there is one major dungeon that requires a group and gives extremely good loot. What you will likely do once you feel your original character is maxxed out is then simply choose a new play style and see if its more powerful than what you just experienced, help other players, and get involved in the staff sponsored events.So if you like the type of game I described, give it a go! At a minimum try the demo (it is free) and see if you get hooked, like me.. This game is truly amazing. It's unfortunate that it's not polished yet and many will judge it negatively while it is still in early access. But for those of us that appreciate devs that put their heart and soul into making something special and whom respect us gamers that have been playing mmo's since the late 90s, it is a diamond in the rough. I've played almost every modern mmorpg. I've spent countless hours in WOW, GW 1 & 2, ESO, FFXI, EVE and many more and this is by far the most enjoyable experience I've had since my days in Asheron's Call. I haven't even scratched the surface of this game and I look I forward to the time I will surely put into it. Don't hesitate, support these devs and come grow with this amazing community and have an absolutely rich and enjoyable experience. Millennials need not apply. This is not an all flash and no substance game. It is the exact opposite.. All I can say is wow! The mechanics of this game is amazing. It really does bring back the days when MMO's truly shined. It takes away the cookie cutter class restrictions, and it allows the individual to really enjoy the game. To me it makes me feel like the world is alive and larger than life. I haven't been able to stop playing and have enjoyed every second of it. I cannot wait to see what future updates the creators will make in addition to the vast stuff that is already there. Kudos! Great Job!. This game has a lot of heart beyond the rough edges. I'm glad I stuck with it and took the patience to read the text and get immersed, hope it continues to be updated. Update Notes: June 20, 2018: Catalog Golems. Update Notes: May 27, 2018: This is a hotfix update to fix some bugs in Friday's major update. (A "hotfix" is just our term for any update that doesn't require you to download a new game client.)"Bleeder Shiv" incorrectly boosted direct Poison damage by +500%. It was supposed to be a flat +5 boost. But while fixing the bug it was revised so that it no longer does any direct poison boost, instead it boosts indirect poison a bit more.Note: the previous patch notes were incorrect; you DO earn extra XP for re-exploring Eltibule, but this is "phantom XP" that will disappear in a later update (when we make the Cartography skill do something meaningful).Fixed data bug that prevented bard+priest gear from being generated.Righteous Flame specified that it restored 0 Body Heat (which is true, but it doesn't need to tell you that).The max-enchanted recipes for some items had the wrong prerequisites. This included: Crafted Cloth Shirts, Camouflaged Shirts, Cow Barding, Snail Coats, Bard Gloves, Crafted Winter Boots, and Spring Fairy Pants.Fire Rats had the wrong internal settings. They now have fiery attacks, fire resistance, and if tamed they don't turn into a normal rat. (Previously-tamed rats are unchanged.)Gloria Stonecurl was not appropriately peeved by the presence of necromancy pets.Some weapons could not be augmented (this is fixed retroactively for existing weapons): Mutterer's Katar, Flask of Chills, Pounding Cestus.The recipe "Amazing Cloth Pants (Max-Enchanted)" created max-enchanted Great Cloth Pants instead.The recipe to install Dirk augments required Fire Dust instead of Fish Scales, which is what off-hand weapons are supposed to use for some reason.Added the missing augmentation-installation recipes for bardic lutes and horns.The various recipes for Bard Leggings generated lower-level gear effects than intended. (This can’t be fixed retroactively; existing items are unchanged.)Previously, pets could attack monsters that were 'mezzed' if at least half the mezz duration had elapsed (the same time in which players can break the mezz). Now pets never directly attack mezzed or feared targets. Note that as a side effect, this means you cannot order your pet to attack a mezzed or feared enemy; pets now consider them "invalid targets".Fixed a bug that prevented monsters in some areas from fighting. (Fixed in an earlier reboot.)We'll have a bunch more bug fixes in a full client update soon.. Dev Blog: November 15, 2018 - The Demo Is Live!: I wanted to give you an update on our plans for near-future game updates. But first, let's talk about the demo!Project: Gorgon Demo Is Available!. Update Notes: January 9, 2019: Player Work-Order Board: Browse Categories. Update Notes: February 20, 2019: Welcome to another large Project: Gorgon patch! This is a dense update with a lot of moving parts, including balance changes, new powers and abilities, and a large new dungeon. And these are some really long update notes... so let's get to it!Rahu Sewers. Dev Blog: June 18, 2018: Hi guys! The next update is coming in just a few days. I've been focusing pretty heavily on the update, but I had some time today, so I wanted to give you a status update. Remember, this is a dev-blog. It's not an official announcement about future changes, it's just me talking about what I'm doing and thinking. I like to share my current plans, but these plans change often. Speaking of which...About That Treasure Rebalancing. May 2018 Developer Blog: Hi, I'm Eric ("Citan") Heimburg, the lead developer of Project: Gorgon. It's been a while since I did a dev blog -- while we were crunching on the UI rewrite, and then the Steam integration, there wasn't a lot to say besides "we're still doing that thing we already talked about." But now that we have some space, it's time for a dev blog!Before I start, though: What's a dev blog? It's a developer diary, a look at where we are right now. It's meant to give you some insight into how we're thinking and what we want to do. But the details aren't solidified yet. Dates and times, core details ... once or twice I've even mothballed entire systems that just don't work, right after having talked excitedly about them in the dev blog. So I apologize in advance for any inadvertent misinformation. I'm an optimistic person -- you don't start making an MMO by yourself if you're a pessimist -- and I want to convey some of what I'm excited about. And your feedback is a valuable byproduct of that -- we often change direction based on what people say here.Let's get started!Client Optimizations. Update Notes: May 25, 2018: There's a new combat skill in this update! The Priest skill is primarily a healer and is especially powerful in groups. Unlocking Priest requires either Compassion 25 or Psychology 25. A priest in Kur Mountains' inn area can assist you in learning the skill.The Knife Fighting skill has also been improved. There is a new kind of knife for your off-hand. Off-hand knives are called Dirks. All pre-existing knives are main-hand knives, collectively called Daggers. You can wield a Dirk, a Dagger, or both when using the knife skill. If you wield two knives at once, you can take advantage of a few new treasure effects and a new dual-wielding-only knife ability found on loot scrolls.General Combat Changes
Comments