CAFE 0 ~The Drowned Mermaid~ Directx 9 Download
- sterlandistchiprie
- Sep 10, 2019
- 11 min read
Updated: Mar 18, 2020
About This Game CAFE 0 ~The Drowned Mermaid~ is a mystery horror visual novel developed by roseVeRte, which is fully voiced in Japanese with English texts.*Only the demo and deluxe versions contain Japanese voices. The full version is unvoiced.STORYA girl’s spirit with no recollection of her past find herself inside Cafe 0, a mysterious Cafe in the middle of nowhere. Served with only a glass of water by the peculiar waiter, Sui--soon she realized that she is about to relive the last seven days before her death. Surrounding her are Ami, a girl who claimed to be her best friend, Tooru, a boy who is rumored to be her previous boyfriend, and Shou, the school’s doctor?what are their connection to her past and how are they related to her death? Will she be in peace with her past, or will she haunt the living? It is all up to you to decide.CHARACTERS Marin Umino (Name is changeable.) The main character. She can't remember anything from her past. Sui - Cancer Murakani One of the waiters at Cafe 0. He's calm and looks so mature. He's able to say harsh words without changing his expression. Shou Takizawa - Yuya Kakitsubata The school's doctor. He seems to know the main character from a long time ago, since her childhood. Tooru Mizutani - Mato Sarashina The ex-boyfriend. After finding out she had lost her past memories, he seems to be interested in her once again. Ami Kawase - Nanase Watarai The best friend. She's always tuned into the latest fashion, and is famed in the school for her sense of beauty.FEATURES 3 Types of main character depending on your selection, complete with different costumes. 2 Character Paths and 1 True Path. 2-3 Hours Play Time. 1 Secret Bonus when you cleared all routes. OTHER INFO OFFICIAL SITE: http://www.roseverte.net/cafe0/engFACEBOOK PAGE: http://www.facebook.com/roseverte.gamesTWITTER: http://www.twitter.com/rosevertegames 7aa9394dea Title: CAFE 0 ~The Drowned Mermaid~Genre: Adventure, Casual, IndieDeveloper:ROSEVERTE MYSTERYPublisher:ROSEVERTEFranchise:CAFE 0Release Date: 11 Oct, 2011 CAFE 0 ~The Drowned Mermaid~ Directx 9 Download cafe 0 the drowned mermaid free full download. cafe 0 the drowned mermaid walkthrough. cafe 0 the drowned mermaid ending. cafe 0 the drowned mermaid A visual novel meant for completionists. A cheap price makes it a must buy. this game is bad for my heart, but it's actually good. If you getting sick of Lovely dovey kind of otome game, this is a good one. It's like a brick of reality just hit you in the face.I played with DLC with voice one, honestly I like them. But too bad they mention the name of the character. They should have done like Amnesia, subtitude the name with something else so it does sound like it intereact with you. But even whithout it, i think you will still enjoy it, since some people dont understand then and just skip before even the character finish talking. And when clicking of choice, they give the sign of what kind of ending we going to end up with is good. The white butterfly is good, while the black butterfly is bad ending. At least I know that which choice is the right one. This is good for the beginners.The plot is nice. It's a short honestly. To feel it worth buying is when you get all of the ending, like until you get the true ending. It make sense and can feel how scary is reality. It's sad, but the waiter is there to help you ;) Honestly I like this game, but maybe it's because it's me who played it, I don't know about the others.. Cafe 0 is short, even with a full clear of all the endings. The artwork leaves the characters looking somewhat less than human, and the plot itself sounds a bit like an angsty teenager's daydream.. Cafe 0 ~ The Drowned Mermaid,Is not a Visual Novel for just anybody. The subject that's being brought up in this VN is a bit different. It's about dying and finding peace in the fact itself.The story itself is quiet interesting from time to time, but if falls short on depth in my opinion. The conversations with the "important" characters are too shallow compared to other VN's of the same price. So, I would have expected more on that part.The graphics are a bit different also. I can't say they're good, but they arent bad either.Gameplay, hmm, without trying to spoil anything, it's basically a good ending \/ bad ending thing. You make some choices and get some progression "stat" throughout the game so you're able to see how you're doing. That's the part I liked a lot, because it's done in a different way than just displaying some numbers or bars.The one thing I didn't like at all is that at the beginning you've got to enter a name. But, you're not told that you're supposed to enter a female name. So, if you enter a male name it feels like you're some kind of shemale. A bit weird..Another negative thing about this VN is the fact that it falls short on length. It doesn't take that long to complete a path and the fact that there're several endings doesn't make it any better. It feels like a cheap way by the developer to stretch the game time.So to put it all in a list:Pros:-Interesting\/different subject.-Interesting story.-Nice music.Cons:-Too short.-Repeating dialogs.-Lack of information when entering a name.-The different endings feel forced.-Towards the end of the story it feels like a rushed product.As you can see there're more negative things than positive aspects about Cafe 0. The thing is that I don't regret buying this Visual Novel, but I don't recommend it to people who're looking for a more fleshed out product. (e.g. Katawa Shoujo, Narcissu, Yandere, etc.). (...)The sun rose up from the waters. Its beams fell, warm and kindly, upon the chill sea foam, and the little mermaid did not feel the hand of death. - Hans Christian Andersen, The Little MermaidCAFE 0 ~The Drowned Mermaid~ is RoseVeRte's second visual novel and the first game in the CAFE 0 series so far. It is most certainly no masterpiece, yet it is a satisfactory supernatural mystery with an eerie feeling, accomplishing more than many others of its competitors for the genre in a limited game time.In this eerie little adventure, our protagonist is Umino Marin. As the game starts, the young high school student finds herself in an odd little cafe in the middle of nowhere. Once within, she is attended by a weird waiter with the worst kind of manners: Sui. Sui presents Marin a glass of water and obscurely wishes her a good journey. Only then Marin wakes up, apparently just saved from drowning in her school's swimming pool. The most alienating of all these uncanny events, is that we remember nothing from our previous life and we bear no reflection before a mirror anymore. It's as if we do not exist in a physical manner. As the game progresses, Sui appears again to inform that this is the last week before we died. We are solemnly living through the last week of our lives, in order to come into acceptance of our dying. We will have a week to learn about our past, come to meet with the people that we deemed important for us and find a way to deal with what actually happened to us.The narrative within the game is not extraordinary, yet it's chosen topic and the specific way that its mystery ends up revealing itself is more than charming. Marin's character and her way of dealing with the impending doom waiting for her at the end of week, the constant suspicion she endures for everyone and the sense of loss she goes through, change in every playthrough according to your choices to establish a unique, supernatural sense. Marin's nickname at the school - The Mermaid Princess - is a direct reference to Andersen's elegant, yet grim fairytale. The titular oxymoron - The Drowned Mermaid - is a most fitting metaphor for the storyline too. Characters themselves tend to end up on the superficial side due to limited game time, yet you still get a solid sense what type of people they essentially are.The CGs and the artwork are most certainly not the strong suits of the game, yet I ended up liking them a lot anyhow. The amateurishly drawn manga depictions of all characters felt like a solid art choice for me. They are eerie, anatomically wrong and far from being appealing, but their eeriness, especially the glassy, cold look in everyone's eyes - very like dead fish eyes - felt like fitting allegories, as if every one of them are dead on the inside, including Marin herself. Sad, but beautiful.Most people in discussion forums got sincerely annoyed that the Japanese voice acting is presented as a bonus DLC rather than being a part of the original game, but the developer explained that the original version lacked any voice acting at all. So, them being a later add-on, you gotta pay for it. I played the game with the voice acting, and I'd vote that it is worthy of your 5 dollars. Voice acting is really well-done, enhancing the mood of the game wonderfully and adding character to all personas.At the end of the day, this was one of the visual novels that grasped me as I went for the bed. I found myself thinking about the tragedy poor Marin ended up with. I do recommend the experience for the ones who enjoy the genre, and maybe all others that would appreciate a good but short supernatural mystery.Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games! More Progress: Hi all.Again we will not be patching today. We are working hard on finishing the last few levels, and we have some pretty cool levels and ideas.Next week there will be a patch for sure as we have a few minor issues we would like to correct.Also note that when the new levels gets added we will also be adding a few more achievements. Until then, have fun.. Early Access Update 4 and news: Hi Everyone. We have just updated to Early Access update 4***bug fixes***-Fixed an issue that would cause electricity hazards to become out of sync, essentially making some hazards impossible to pass without taking damage-fixed the button that dropped boxes on level 13 to work every time. This button will still change in the following week with a new type (read below)**improvements**-The intro comic now has sound effects added to it-Adjusted timers on level 10 for easy and normal difficulty to make it slightly easier- Chalkboards explaining new abilities now only show the "press up thought" once. After the ability has been learned the thought will no longer appear, although the board can still be checked.-Made level 13 very slightly easier on Easy (by removing one bat)COMING NEXT WEEK:Next week Hard difficulty will be available to play. We have a few more levels to adjust and test, but they should be ready for play by next week Wednesday. We are also introducing a new button type on level 13 (and perhaps some other levels) to adjust the difficulty for it.This week we will also be looking at Easy difficulty, and will most likely make the first couple of levels a little bit easier on this setting (levels 2-4 are not so "easy", but we will check all levels again.)We are also planning to remove the HUD buttons from the menu level. This will clear up the level a bit and make it less confusing. We feel these options weren't really used anyway.Enjoy, and stay tuned for next week. Hard difficulty is going to be quite challenging.. Gumstein: The Awakening The Acceleration patch: Hi Everyone.The new patch is live and comes with 2 big changes:1) Sample pack / Full Pack game mode introduced. -This option is changeable via the menu room.-In Sample pack mode the player will be taken to just a few key levels in the beginning. This means that you will skip over a few levels at the start of the game.-"Full Pack" mode will play through all levels in sequence as it was before.-The intention is to get players to the "fun" part of Gumstein quicker. Where you have more abilities and the game isn't just a simple platformer.-Skipped levels can be played from the level select menu option (or via level select in the menu level).-This mode only affects the early game. From level 20 all levels will be in sequence.-The current flow for "Sample Pack" game mode is 1->7->9->11->13->14->16->20-Achievements will be missed if you play on this mode."Sample pack" mode is only available on Easy and Normal difficulty.2)Hint system.-On level 1 you will be introduced to HINTS placed around on levels.-The hints can be activated by standing next to the decal and pressing [C] or [Select]-The hint on level 1 simply introduces hints, but hints on other levels will give critical information about solving the puzzle on the level or getting through a part that might be difficult.-Hints contain serious spoilers, so only use them if you are done trying to figure out the puzzle.These changes have been added after taking most of the recent feedback into account. We have seen that a lot of people don't even make it past the labs, and we feel that the game only comes alive in the later stages, and we really want to get people to play that far.Feedback on these changes would be greatly appreciated. If you had stopped playing because you got bored/stuck we encourage you to give that game another go now. Also let us know in the forums if you think the sequence for "Sample Pack" needs to change or if the Hints are not enough, or if Hints needs to be added to other areas.Thanks and have fun.. Gumstein now out of early access: Hi Everyone.We are proud to announce that we have now officially moved out of Early Access. We have some really cool new levels for you, and we hope you enjoy the game.At this point we also want to issue a challenge:Once we sell 500 copies of the game the 2 developers will Stream themselves playing the game on Hard right through to the end. The ramp up from Normal to Hard difficulty is quite extreme, and this will surely be a challenge to complete.We also welcome all the hardcore platformers to try and beat the game on Hard. It is quite a challenge. If you prefer a more casual experience check out easy mode for some nice puzzles that will be very satisfying to solve.Most importantly have a great time, and if you find any problems or have any feedback be sure to let us know.. Gumstein's Developer at Africa Games week: Hi all.Just a short announcement to say that I will be at Africa Games Week in Cape Town this week. If you are going and want to ask me a few questions, drop a message and we can arrange a meet.After This week is over we hope to start finishing up the game and have it ready for release around the Steam Winter Sale.. Update 5 & Hard mode: Hi everyone. Early access update 5 is going live.You will now be able to play on Hard difficulty. Note that your saved games will remain intact for other difficulties, but Hard will have to be started from level 1.Hard is pretty difficult, and it is not recommended to play on Hard on your first play-through. Note that when completing a level on any difficulty, The level will also count as being completed on any lower difficulty.And then on to the bug fixes, level changes etc:***bug fixes***-Fixed an issue where boxes would not stay on vertical moving platforms-improved the code for minis (when you split) would not stay on vertical moving platforms. Sometimes they still don't land on those platforms, and this will be fixed in a future update.-Fixed a bug where the cannon barrel would remain after death.-Fixed a bug where some environmental sound effects would remain after exiting to the menu level from any level.***level changes***-Level 10 has had it's difficulty reduced (especially on Easy)-Level 23 has had double doors added to one area for Normal and Hard difficulties-A new switch type has been added that has a limited amount of uses. This will mostly be present in Hard levels.***improvements***-Removed the HUD option buttons from the main menu level.-Hard mode is now enabled on the menu level. It is not accessible via the [ESC] menu. This will be added in soon.-New music has been added.-New sound effect for comet drop and impact-New electricity hazard sound has been added.-A thought bubble has been added at the starting location on the menu level to hint the user towards pressing "C" or [select] to see the controlsEnjoy. And please let us know if you find any issues so we can address them.. Almost awake: Hi all.Gumstein is set to release on Monday, 20th August. We still have a couple of finishing touches to do, but I feel confident that we will be ready for release. We hope you are looking forward to playing the game as much as we are looking forward to releasing it.MajorPAIN
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